Students were given a series of quick warm up exercises to help them think creatively and abstractly. The last exercise was 1 hour to revise their models. Quick sketch problems like these can help designers get “un-stuck” when they have trouble figuring out what to do next.
Some examples of sketch problems include:
Sketch as many instances of repetition as you can find How many ways can you draw a path without using a line?
Draw the rhythm of the path(s)
Express as many instances showing the relationship between repetitive elements to the unique
Show all additive (subtractive) elements
What is the underlying geometry of the space?
Show spaces or elements which show a progression
Diagram the symmetry or balance in plan, elevation, and massing
Illustrate the effects of light and shadow on the space
Explain how the unit relates to the whole